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MCP for Unity has no Visual Studio entry in its client list (the configurators on beta are in MCPForUnity/Editor/Clients/Configurators/: VS Code, Rider, Cursor and others, but not Visual Studio), so you add it by hand.

Visual Studio 2026 (and 2022 17.14+) supports MCP servers in GitHub Copilot's Agent mode. It reads server config from several places, including %USERPROFILE%\.mcp.json (all solutions) and <SOLUTIONDIR>\.mcp.json (Microsoft docs). The format has a top-level servers key, which is the same layout the package already writes for VS Code (ConfigJsonBuilder.GetContainerKey returns "servers" for VS Code-style clients).

With the default HTTP transport (start the server from Window →…

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Answer selected by leegee333
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