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Releases: ProxyShard/ShardBrowser
Release list
ShardX Launcher v2.0.3
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller, or the installer-free portableShardX-Launcher-portable-win-x64.exe(just run it — needs the Evergreen WebView2 runtime, preinstalled on Windows 10/11). SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v2.0.2...v2.0.3
ShardX Launcher v2.0.2
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller, or the installer-free portableShardX-Launcher-portable-win-x64.exe(just run it — needs the Evergreen WebView2 runtime, preinstalled on Windows 10/11). SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v2.0.1...v2.0.2
ShardX Launcher v2.0.1
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller, or the installer-free portableShardX-Launcher-portable-win-x64.exe(just run it — needs the Evergreen WebView2 runtime, preinstalled on Windows 10/11). SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v2.0.0...v2.0.1
ShardX Launcher v2.0.0
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller, or the installer-free portableShardX-Launcher-portable-win-x64.exe(just run it — needs the Evergreen WebView2 runtime, preinstalled on Windows 10/11). SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v0.1.10...v2.0.0
ShardX Launcher v0.1.10
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller, or the installer-free portableShardX-Launcher-portable-win-x64.exe(just run it — needs the Evergreen WebView2 runtime, preinstalled on Windows 10/11). SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v0.1.9...v0.1.10
ShardX Launcher v0.1.9
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller. SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v0.1.8...v0.1.9
ShardX Launcher v0.1.8
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller. SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog:
Engine upgraded to Chromium 149.0.7827.103
Google account no longer logs out after a browser restart
Fixed blank pages on Windows for large fingerprint profiles
WebTransport / HTTP/3 now route correctly through SOCKS5 proxies
Active profile name shown in the omnibox and window title — handy when juggling dozens of profiles at once
ShardX Launcher v0.1.7
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller. SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v0.1.6...v0.1.7
ShardX Launcher v0.1.6
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller. SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog:
Engine upgraded to Chromium 149.0.7827.103
Google account no longer logs out after a browser restart
Fixed blank pages on Windows for large fingerprint profiles
WebTransport / HTTP/3 now route correctly through SOCKS5 proxies
Active profile name shown in the omnibox and window title — handy when juggling dozens of profiles at once
ShardX Launcher v0.1.5
Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller. SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog:
Engine upgraded to Chromium 149.0.7827.103
Google account no longer logs out after a browser restart
Fixed blank pages on Windows for large fingerprint profiles
WebTransport / HTTP/3 now route correctly through SOCKS5 proxies
Active profile name shown in the omnibox and window title — handy when juggling dozens of profiles at once